The starting point for the Game of Gifts is that every person has twelve talents.

In the game, the metaphor is used of an inner kingdom, within which your talents are active.

From more than eighty archetypal talents you choose twelve representing your inner kingdom.

In the first part of the game, you get to know your twelve talents. You look at what those talents do for you and what they need. Issues are resolved, relationships are established, and you will get to see clearly how to use them.

You play the first part on the first board, the World Board, on which the four elements (earth, water, air, and fire) can be found.

In the second part of the game, you shape your talents through a second game board: the Tree of Life. This gives you insight into the place that the talents occupy: which talents do you use for yourself, for your work, and your personal development?

The unique thing about the method is that you quickly and playfully gain deep insight into what drives you, and what your mission is.

The Game of Gifts was developed after an idea by Willem Glaudemans and based on the work of Carl Gustav Jung, Joseph Campbell, and Ken Wilber.

The basis of the Game of Gifts is formed by Jung’s teaching of the archetypes, the four elements, the hero’s journey, the mysticism of the twelve, and the Kabbalah tree of life.

In various articles and in the Book of the Life Mission, Willem Glaudemans describes the background and application of the Game of Gifts.